Bandura, A. (2001). Social cognitive theory of mass communication. Media Psychology, 3(3), 265-299. https://doi.org/10.1207/S1532785XMEP0303_03

Bates, A. W. (2015). Teaching in a digital age: Guidelines for designing teaching and learning for a digital age. Open Textbook Library.

CAST. (2018, January 12). PRINCIPLE: Provide multiple means of Representation. UDL. https://udlguidelines.cast.org/representation

Crawford, K. (2021). Atlas of AI: Power, politics, and the planetary costs of artificial intelligence (1st ed.). Yale University Press. https://doi.org/10.2307/j.ctv1ghv45t

Fletcher, J. D., & Tobias, S. (2005). The Multimedia Principle. In R. Mayer (Ed.), The Cambridge Handbook of Multimedia Learning (pp. 117–134). chapter, Cambridge: Cambridge University Press.

Galloway C. (2010) “Vygotsky’s Constructivism” in Orey, M. (2010). Ed. Emerging perspectives on learning, teaching and technology (p. 48-49). North Charleston: CreateSpace.

Glassman, M. (1994). All things being equal: The two roads of Piaget and Vygotsky. Developmental Review, 14(2), 186-214. https://doi.org/10.1006/drev.1994.1008

Good, R. (1978). The work of Jean Piaget. Journal of Chemical Education, 55(11), 688.

Hewling, A. (2005). Culture in the online class: Using message analysis to look beyond nationality-based frames of reference. Journal of Computer-Mediated Communication, 11(1), 337-356. https://doi.org/10.1111/j.1083-6101.2006.tb00316.x

Lee, H. W., & Juan, C. H. (2013). What can cognitive neuroscience do to enhance our understanding of education and learning?. Journal of Neuroscience and Neuroengineering, 2(4), 393-399.

Mayer, R. E., Fiorella, L. (2022) The Cambridge handbook of multimedia learning. Cambridge University Press. https://doi.org/10.1017/9781108894333

Montgomery, C. (2011). Chapter 4. Developing Perceptions of Interculturality: A Troublesome Space? In B. Preisler, I. Klitgård & A. Fabricius (Ed.), Language and Learning in the International University: From English Uniformity to Diversity and Hybridity (p. 59-75). Bristol, Blue Ridge Summit: Multilingual Matters. https://doi.org/10.21832/9781847694157-007

Neyland, D. (2019). The everyday life of an algorithm. Springer International Publishing. https://doi.org/10.1007/978-3-030-00578-8

Noble, S. U. (2018). Algorithms of oppression: How search engines reinforce racism (1st ed.). New York University Press. https://doi.org/10.18574/9781479833641

Puentedura, R. (2010). The journey through the SAMR model. iPad Educators: Sharing Best Practice in the use of Mobile Technology. Retrieved from https://www.powerschool.com/blog/samr-model-a-practical-guide-for-k-12-classroom-technology-integration/

Sclater, N. (2017). Learning analytics explained. Routledge.

Skinner, B. F. (1974). About behaviorism. Knopf.

Tekinbaş, K. S., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. MIT Press.

Tsai, Y., Moreno-Marcos, P. M., Jivet, I., Scheffel, M., Tammets, K., Kollom, K., & Gaševic, D. (2018). The SHEILA framework: Informing institutional strategies and policy processes of learning analytics. Journal of Learning Analytics, 5(3), 5. https://doi.org/10.18608/jla.2018.53.2

Vaughan, N. D., Cleveland-Innes, M., Garrison, D. R. (2014) Teaching in blended learning environments: Creating and sustaining communities of inquiry (1st ed.). AU Press.

Whitton, N. (2010). Learning with digital games: A practical guide to engaging students in higher education (1st ed.). Routledge. https://doi.org/10.4324/9780203872987

Yanchar, S. C., Gibbons, A. S., Gabbitas, B. W., & Matthews, M. T. (2017). Critical thinking in the field of educational technology: Approaches, projects, and challenges. Springer. https://doi.org/10.1007/978-3-319-45001-8_8